Monday, January 5, 2009

Neon Disks


This is a puzzle/skill based game. The object is to light up all the red donuts by throwing a ball at them. It's physics based and the ball will bounce off of the donuts and the side of the screen realistically.

The ball disappears once it falls off the bottom of the screen, bounces too many times, or bounces too high ( you need to upgrade it a lot for this to happen ). Every level you complete earns you 3 extra balls ( dirty ), and 1 of 4 upgrades. The game is over when you lose all your... balls.

The 4 upgrades are:
Longer Guide
This upgrade is the most essential when you start playing. It lengthens the predicted path of your ball once you throw it. With this upgraded you can plan your shots more accurately. I find it is best to put a few points into this first.

More Bounce
This makes your ball bounce more when it hits things. This does not necessarily follow the laws of physics and your ball can bounce back harder than it hit an object ( and possibly bounce too high ). This is an essential skill for a few levels if you don't have a large aura, and is generally useful as can help keep your ball up in the air longer and so hit more targets.

Bigger Aura
This is a useful upgrade that increases the 'range' of your ball. Initially your ball has a range of 0, and so must actually touch targets in order to light them up. As you increase this skill your ball will be able to light targets by simply passing by them. This can be a very useful skill for maximizing each ball, and if you don't upgrade your bounce it is essential in at least 1 level. This is the only skill I've seen have a maximum level, after which you will have to upgrade something else.

Smaller Ball
While this skill may seem useless, there are several levels where targets are so close together your original ball cannot fit between them. If your ball is smaller, however, it is possible to get through and reach the other side. This upgrade seems to make the ball a little more difficult to aim, but I think it is essential to have at least a few levels in this skill.

No comments:

Post a Comment